Gloria Victis

SWTOR

SWTOR
Server PVP Prophecy Of The Five

segunda-feira, 30 de agosto de 2010

Movement speed in Voyage Century:

First of all the base movement speed of a character is 5 !!! not 1 !!!
And the movement speeds are added to it, not multiplied !!!!

This is WRONG: movement speed base is 1 (100%) and atlantis charm gives 1.8 that surely must mean it multiplies it so its 100x1.8=180%..... this is incorrect!

This is the correct form: Movement speed is 5, 5=100% atlantis charm increases it by 1.8 that means it will get to 6.8 easy way to calculate it:

5    =     100%
6.8  =     x%

x= (6.8x100)/5 =136

Thus an atlantis charm gives you 36% movement speed.

So its really easy from now on

Example:

Favored Signet 0.5 movement speed = 10%
Favored Finger Ring 0.2 movement speed = 4%
Welkin Badge 0.5 movement speed = 10%
Land Tiger 15% movement speed = 0.75
Christal Shoe 45% movement speed = 2.25
Welkin Finger Ring 10% movement speed = 0.5

Basically thats it.

Hurricane Island Instance

I. Hurricane Island Background:

a). Theme: There are always unknown places all over the world. People have long suffered from mysterious catastrophes, but the things in Hurricane Island are unimaginable. Unknown creatures, unknown human civilizations, unknown relics and unknown treasures await those who explore it. Hurricane Island is a mysterious world full of wonder and death.

II. NPCs in Hurricane Island

a)Captain Migna: An experienced explorer, gentle and humorous. He and his crew were trapped on the island after their ship was damaged by a hurricane. Once they had gone into Pirate Mine Cave in search of repair materials, they were attacked deep in the cave. Thus, they had to stay outside to think about what to do.

Further backdrop: He secretly made an agreement with the Pirate Castellan to lure players to seek the treasure and then rob them. So he must always get some clues first and leave the puzzles to players. After players acquired treasures, he fought against them. Finally, he was defeated and escaped. Nobody knew his intentions.

b)Tom: A sailor of Captain Migna’s, loyal and forthright. He was a gunner and respected the captain very much. He stayed with the captain outside the cave, discussing how to leave the island. His good friend was killed by the Pirate Miners in Pirate Mine Cave.

c) Taskmaster Rowan: The leader of the Pirate Miners, short but cruel. He always lashes his workers. Now he is wanted by the Pirate King for he betrayed the Pirate King and came to Hurricane Island seeking gold.

d) Lizard man Lens: An English explorer and paleontologist with an isolated nature and weird thoughts. Although his family was rich, he took no interest in business but was passionate for reptile research. He disappeared mysteriously but his ship was said to be near the Caribbean. We found a ferocious Lizard walking like a man deep in the cave. After we defeated it, it told us with it’s last gasp that he was Lens. He and his fellows were attacked by a pirate ship while exploring the Caribbean. They fled to an island and discovered a magical place. Through this lizard cave, there was a valley with a large number of unusual reptiles. Lens spent long years researching the creatures there and found the environment was very special. Unfortunately, he was poisoned after being attacked by a lizard. Hardly had he used the remedial herb in the valley when his body became aberrant. Fins and scales began to grow in his hands, feet and back. He turned into a lizard at last and killed all his expedition members. At last, Lens told us the path to the valley and died.

e) Cliff Valley Tyrannosaurus King: One of the ten beast kings, a star of Hollywood, fierce and cruel.

f) Cliff Valley Gorilla King: One of the ten beast kings, a star of Hollywood, fierce and cruel. It may only turn up when lured with Giant Fruit or a beautiful girl with golden hair.

g) Barbarian Chieftain Patty: A new brave chieftain of the Barbarian riding a tyrannosaurus. He was guarding the entrance to the ancestors’ graves with his clansmen and holding the key to the grave. The grave was once invaded by pirates from other places because the former chieftain was weak. Later, hurricanes came to the island and Patty rebelled with a group of clansmen and spread the rumor that the gods were angry. After killing the former chieftain, he became the new chieftain and set a rule: Whoever got close to the grave would be killed as a sacrifice to the ancestors, so that the gods would calm his anger and drive the hurricane away.

h) The Head of the Grave Robbers Dante: A weird and handsome pirate king with silver hair and a gun always in hand. Various rumors have turned up in every area. The most famous rumor was that people would become light and nimble after smoking his cigar. He also had an ugly and peculiar dog, but nobody knew its breed.

Further backdrop: Being the son of the Pirate Castellan, He was seeking clues to his fathers murder. He got the news about the secret of the Pirate king’s Mace, so he went deep into the ancient grave for investigation.

i) Peter. Hoiin: 1577-1629, the most famous pirate leader in Holand. He was an excellent navigator because his father was a fisherman and he had been fishing with his father from childhood. In 1628, he was the chief commander of the Dutch West India Company which was a Dutch organization for colonial expansion into America. With the lead of Hoiin, the company formed 31 ships and had 3000 sailors, but their fighting capacity wasn’t high, which was attributed to their short nautical experience and poor military quality. However, Hoiin was assigned a hard task: Capturing the Spanish treasure ships traveling from America to Europe. Hurricane Island was the place where he hid his treasure.

j) Skeleton Pirate King: Unknown deceased pirate king.

Further backdrop: Dante’s father, the former Pirate Castellan, died in the early scramble for the pirate city, but was awakened by the Wizard Hodor and helped Hodor to guard the Pirate King’s Mace.

III. Hurricane Island Exploration Area:

a)       Hurricane Island outdoors: beach, swamp, brushwood, wetland, cave gateway

b)      Hurricane Island Mine Cave: The main road is built wide in order to place ore and barrier NPCs. Stones fill the end of some forks. Behind the supreme BOSS is also a road blocked by rocks.

c)       Hurricane Island Lizard Cave: It is convenient to place stable NPCs at the entrance to narrow forks and put treasures inside.

d)      Cliff Valley: Animals and plants are giant and the landscape is beautiful. In front of the grave stands an altar where the Barbarians hold sacrificial ceremonies.

e)       Ancient Grave: Refer to the maze pass.

f)       Hurricane Island Lime Cave: Giant Ship Scene

g)      Secret Cave of Hurricane Island: Covered with treasure.

IV. About the pass

a)       Hurricane Island outdoors: Players may accept some instance quests from NPCs at the mouth of the cave, where some monsters can also be met.

1.Level 11 –level 12 Ore and Level 11-level 12 Logs may be produced from ore piles and wood.

b)      Area 1: Easy to pass. There are a large number of monsters with low ability, players can kill then with little trouble.

c)       Area 2: The difficulty increases, not so many monsters, but they are quite strong, at least three experienced players are required to kill them. The terrain there is rugged.

1.       Dark passageways should confuse players.

2.       Lens's safe, open it after killing Lens.

3.       Defeat Lens and find the path to Cliff Valley, after that the teleportation spot to Cliff Valley will appear.

d)      Area 3: There are fewer monsters with high ability, but five players are required to kill them. Beautiful views and much fun relieve the pressure from players.

1.       Tamable Dinosaurs will turn up in Cliff Valley.

2.       Kill Barbarian Chieftain and obtain the key to the Ancient Grave

 Area 4: There are more puzzles which are set in the ancient grave, the monsters are also very strong. It’s the most difficult area.

1.       Use the key to the Ancient Grave and open the pass to play the Number Guessing Game once. If you are successful, then you can enter the grave. Otherwise, the five barbarians will come out to fight you.

2.       Five players in a group are needed to solve all the passes in the way. The passes are as follows:


 3.       The gray pass is needed to step on, and when players step on enough gray passes, the red pass opens.

opens.

f)       Hurricane Island Lime Cave:

1.      Through the top floor of the ship, players can reach the beach on the other side and then leave Hurricane Island.

2.      It’s difficult to discover the path for it is concealed.
The Pirate Ship in Lime Cave

BOSS 1(left) in the ship
BOSS 2(right) in the ship
 
 
g)     Secret Cave of Hurricane Island:
        
1.There are A, B, C, D, E five treasure chests in the Secret Cave. Players must open the chest from A to E in order. Each chest has a key inside. Chest A is at the door to the cave. For example, players can get a key from Chest A, this key is used to open Chest B. But if players use this key to open Chest C or Chest D or Chest E, those chests cannot be opened and the key to Chest B will disappear. Thus, Chest B can never be opened, but the key to Chest C is in Chest B, so Chest C can’t be opened either. Consequently, except for Chest A, the other four chests can never be opened. Take your time and be careful!
Treasures in the Secret Cave   

Open the chests correctly and obtain the keys

quinta-feira, 26 de agosto de 2010

VCO Sea Battles

The Black Pearl by MellPapa

The Black Pearl

Flyng Dutchman


Nunca achei que alguém seria capaz de reproduzir este Barco dos cinemas; somente alguém com muita habilidade.... mas esta aí direto do japão feito pelo nosso amigo Mell papa!

12 milion quest part 2

The rest:

NOTE: After giving the telescope to Pascal, you must wait 24 minutes before speaking to him again to start the next quest below.  While waiting, you can gather the trader goods required for Quest No. 8, which are:  5 cases of Beer (Beirut); 10 cases of Brandy (if you followed this guide, you already have it) (Istanbul); 3 cases of Rum (Hamburg) (if you followed this guide, you already have it); 7 cases of Whiskey (Venice).  Don't worry if you cannot carry all the goods at once, you can submit them separately.

7) Galileo's Scientific Research: A letter to Galileo
Requires: Finish task "Galileo's Scientific Research: Deliver Telescope"

Pascal (Athens) - Galileo (Venice)

Reward: Voyage +50000, Silver Coins +40000, Reputation +80

8) The carnival in Venice: Importing

Requires: "The carnival in Venice: Preparation"

Massetto(Venice) - Massetto(Venice)

NOTES:
- Need: 3 cases of Rum (Hamburg), 7 cases of whiskey (Venice), 10 cases of brandy (Istanbul) and 5 cases of beer (Beirut)
- You will get Carnival Invitation - need it to do "The Treasure of Genghis Khan: Clue."

Reward: Voyage +1000000, Silver Coins +600000, Reputation +500

9) Quest No. 9  The previous guide is confusing here.  Go to Quest 10, but when you get to Tyrano Bishop, start a second conversation with him to begin Quest 10.

10) Comprehensive war of Europe: Mediation

Requires: Finish task "The carnival in Venice: Importing"� + "Galileo's Scientific Research"�

Galileo (Venice) - Elizabeth (London) - Tyrano Bishop (Genoa)
NOTES:
- With Choice A, you will start Comprehensive war of Europe: Alliance.
- With Choice B, you will start Comprehensive war of Europe: Prepare for war.

Reward: Choice A: see below; Choice B: Eloquence +500000, Voyage +500000, Silver Coins +500000, Reputation +300

This revised guide will continue under the premise that the player has chosen Choice B, in support of Spain.  The other route is difficult for new players and would require higher level purchasing skills (level 10).  For players who wish to run the quest with Choice A, please refer to the original guide.

11) Comprehensive war of Europe - Prepare for war
WARNING CLOSES "Comprehensive War of Europe:Alliance"�
Requires: Finish task "Comprehensive war of Europe: Mediation"

Boucheron (Barcelona) - Wait 3 game-days - Boucheron (Barcelona)

Sea Battle +1800000, Eloquence +1800000, Silver Coins +1000000, Reputation +200

NOTES
- Find Boucheron near the Guild Manager - he spawns near the fountain at about 9 a.m. game time

NOTE:  Before starting Quest No. 12, you'll need to wait 72 minutes.  During this time, go to Hamburg to by 50 Hurricane Cannons (1250000 Silver) which are needed for the next quest.

12) Comprehensive war of Europe: Treasure (Spain)

Requires: Finish task "Comprehensive war of Europe: Prepare for war"

Talk to Boucheron (Barcelona) - Fayard (Barcelona)

Rewards:  1st: Sea Battle +1800000, Eloquence +1800000, Silver Coins +1000000,
Reputation +200; 2nd: Silver Coins +3000000, Reputation +500, Amity in the Kingdom of Spain +20, Amity in the Kingdom of England -5, Title "Dragon Knight"; 3rd: Voyage +1000000, Sea Battle +1000000, Silver Coins +1000000


13) The Treasure of Genghis Khan: Clue

Requires: Finish task "Comprehensive war of Europe: Treasure"� and the Carnival Invitation you got from "The carnival in Venice: Importing"

Nathan (Istanbul suburb) - Kadeer (Istanbul) - Abba Bakery (Istanbul dock)

Reward: Sea battle +600000, Eloquence +600000, Voyage +600000

14) The Treasure of Genghis Khan: Search
Requires: Finish task "The Treasure of Genghis Khan: Clue"; Need Map of Crete Island from: "The legend of Crete Island: The proof of hero"; 1.2 million silver to buy the Paladin Sword

Artes (Alexandria) - The prophet on Crete Island (village, behind a house on the right side of your screen) - Ye Du(Corsica Island - Tavern) - Coceres(Amsterdam) - Harold(Oslo) - Coceres(Amsterdam) - Ye Du(Corsica Island - Tavern)

NOTES:
- Artes will tell you to look for Sabrina; ignore that and continue on to Crete Island
- Need to have Paladin Sword (Reykjavik Blacksmith) with you before talking to Harold.
- The second time you talk to Coceres, he will reward you Reward A + Level 84 gun (revolver).
- The second time you talk to Ye Du to finish the quest, he will reward you Reward B.
- Title gained: "Golden Kesig"
- You will get the Brotherliness Bead

Reward: 1st: Silver Coins +100000, Reputation +100, Amity in the Dutch Republic +20; 2nd: Sea Battle +5800000, Eloquence +5800000, Voyage +5800000, Silver Coins +2000000


Payday!
With the Brotherliness Bead, head to Barcelona and speak with Boucheron again.  Turn traitor on your "brother"� Ye Du.
Reward:  2500000 silver; -900 reputation, Amity with the Kingdom of Spain +20
Now head to see Drake in London, and again turn traitor on Ye Du again.
Reward:  2500000 silver; -900 reputation, Amity with the Kingdom of England +20

That's it.  Total payout is 14770000 but net will be approximately 12000000 after buying the Palladin Sword and Hurricane Cannons.

The quest can be increased to 19 million if you add the "Diplomatic gift" merchant quest.

12 Million Quest (updated guide to the old 30 mil quest)

12 Million Quest (updated guide to the old 30 mil quest)

How to earn approximately 12 million in 7 hours
Requirements to Start:  any level of boat; the dragon gunboat is great for new players and level 2 purchasing skill to start.  As you progress, you'll get more eloquence stunt points; spend these on purchasing - you'll need level 4 purchasing further down.

1) Venice's spices

Start the quest in Venice by speaking to Massetto.  On your way to Istanbul, stop at Athens and buy a Knight Cutlass from the Blacksmith (12,500 silver).  Head to Alexandra and purchase 10 marble from the trader.  After that find Abba Bakery at Istanbul dock and collect 10 brandy from him and give the marble to Abba Bakery.   Then give Knight Cutlass to Mill (he stands not far from Abba Bakery).  Finally, collect 5 spices from Abba Bakery and go back Venice and speak with Massetto to complete the quest.  Keep the 10 of brandy cases which you'll need later.

Massetto (Venice) - Abba Bakery (Istanbul dock) - Alexandria Trader - Abba Bakery (Istanbul dock) - Mill (Istanbul) - Blacksmith in Athens - Mill (Istanbul) - Abba Bakery (Istanbul dock) - Massetto (Venice)

Reward:  Voyage +50000, Eloquence +50000, Sea Battle +100000, Silver Coins +80000, Reputation +300, Amity in Merchant Guild +5
                                                                                                       

2) The legend of Crete Island: The proof of hero
Requires: Finish task "Venice Spices"

Mahmoud (Alexandria) - Sabrina (Alexandria) - Hussein (Alexandria) - Sabrina *Alexandria)- Mayeroff (Istanbul) - The prophet on Crete Island (village, behind a house on the right side of your screen) - Geremi (Algiers) - The prophet on Crete Island

Mahmood can be found in the square of Alexandra (enter the city, turn right and past the trader).  He spawns in the daylight hours.  When you initially speak with Hussein, tell him you have the navigator certificate.  Ask him where the soldiers are and agree to bribe him with 500 silver.
- The second time you meet Sabrina, tell her that her son is in Istanbul.  You will get a pair of boots made by her to give to her son Mayeroff.
- You will get the map of Crete from Mayeroff; keep it for a quest further down.
- Wait until the time is between 20 and 3 to head into Crete Village (the pirates are too tough for low level players)
- You will encounter pirate ships sailing to Crete beach, a dragon gunboat should get you in just
- Get the broken cutlass from Geremi.  Keep talking to Geremi until you get the option to ask him about a cutlass.  Deny his offers to sell you the cutlass.  He will eventually give it to you for free.
- You will get a sword called "Brave Heart" to authenticate and enter Cretan Labyrinth / Double Axe Labyrinth, although authenticating this is not part of the quest, you can always do it another time.
-  Give Sabrina 500 on the second times u talk to her will get Reward 1, talk to Mayeroff will get Reward 2 and finally will get Reward 3 + title.

Rewards: 1st: Reputation +500; 2nd: Voyage +30000, Eloquence +30000, Silver Coins +30000, Reputation +50; 3rd: Sea Battle +100000, Silver Coins +50000, Reputation +200


3) The struggle under Kiz Kulesi: Medicine for saving lives
Requires: Finish task "The legend of Crete Island: The proof of hero."

Nathan (Istanbul suburb)

Buy a low level healing potion from the alchemist before heading to find Nathan in the suburbs.  Although you have the potion with you when you talk to him, don't give it to him right away, but tell him you will come back with one.  Then talk to him again and give him the potion.

Rewards:  Sea Battle +1000000, Eloquence +1000000, Voyage +1000000, Reputation +200, Amity in Ottoman Empire +5

NOTE:  You will now have to wait 72 minutes before starting the next quest below:

4) The struggle under Kiz Kulesi: Money threatening lives

Nathan (Istanbul suburb) - Betty (Istanbul) - Kadeer(Istanbul) - Betty (Istanbul) - Kadeer (Istanbul) - Betty (Istanbul)

In your last conversation with Betty, she will give you Chinese China which you will need later in this overall quest.

Reward:  Sea battle +1500000, Eloquence +1500000, Voyage +1500000, Reputation +250, Amity in Ottoman Empire +10, "Chinese China"

5) The carnival in Venice: Preparation
Requires: Finish tasks "Venice Spices" + "The struggle under Kiz Kulesi: Money threatening lives" (You need Chinese China to start this quest)

Massetto (Venice) - Matteuzzo (Venice) - Edward (London) - Matteuzzo(Venice) - Massetto (Venice)

NOTES:
- After you submit Chinese China, wait 1 day.
- When you leave London, head to Hamburg and pick up 3 cases of rum

Rewards:  1st: Reputation +100, Amity with England +5; 2nd: Eloquence +150000, Silver Coins +300000, Reputation +200, Amity in Merchant Guild +5
                                                                                                       
6) Galileo's Scientific Research: Deliver Telescope

Requires:         Any of the following skills >= 10 (Sea battle, Voyage, or Eloquence)
                Amity in the Merchant Guild >= 30
                Amity in Kingdom of Greece >= 20

Galileo (Venice) - Pascal (Athens)
NOTES:
- Get 30x Astronomical Telescope from Galileo

Reward: Eloquence +1000, Silver Coins +50000, Reputation +80

quarta-feira, 25 de agosto de 2010

Anel Atlantis



Atlantis ring



Crenças e Mitos: O Anel Atlântida foi descoberto em 1860, no Vale dos Reis, durante escavações do egiptólogo Marquis D’Agrain. Segundo estudos, esta peça arqueológica parece existir há milhares de anos, é feita em pedra de areia e é encontrada em Assuam, no Egito. Este anel foi passado mais tarde para um outro egiptólogo, Howard Carter, que o conservou até a morte, em 1939. A lenda diz que este anel foi fabricado em Atlântida, há mais de dez mil anos, e tanto o segredo do anel, como também outros segredos, foram transmitidos ao povo o Egito. O anel tem características de “Puzzle” – uma composição geométrica confusa-gravado em absoluta harmonia, chamada “micro-ritual-arrangment”. Estas características transmitem ondas que formam uma “shut-off-position” (desligamento) contra tudo que possa perturbar a oscilação do usuário. Esta fórmula traz invisíveis forças e efeitos codificados em símbolos no anel, e é considerada um incrível mistério de micro oscilação pela física moderna, pesquisada com grande interesse pelos cientistas. Outra misteriosa característica é que a eficácia do anel não depende do material do qual é feito, nem de irradiações físicas, religiosas ou encantamentos. Não é um talismã magnético ou qualquer tipo de feitiçaria. O anel ganhou sua popularidade em 1922, quando o egiptólogo Howard Carter, após 7 anos de escavações, entrou, no dia 25 de novembro do mesmo ano, com mais 19 cientistas no Vale dos Reis, no túmulo sagrado do famoso Faraó TUTANKAMON, Filho do Sol. Na entrada do túmulo estava escrito: “A morte tocará com suas asas aquele que perturbar o sono do Faraó”. Todos os 20 cientistas entraram no túmulo, tendo à frente Howard Carter. Todos morreram de doenças estranhas, exceto Howard, que tinha uma única diferença dos outros cientistas: ele estava com o misterioso Anel Atlântida no dedo, que o manteve vivo. o segredo do anel reside em suas formas geométricas A partir desse estranho acontecimento, inúmeros cientistas se interessaram pelo anel e concluíram que o mesmo é de uma eficácia estranha e desconhecida, e proporcionava ao seu portador ondas e vibrações benéficas, protegendo de forças negativas e feitiçarias, aumentando a capacidade intuitiva, abrindo a mente para a telepatia. O anel torna seu usuário imune às forças ocultas e desconhecidas, e também traz boa sorte. Pode ser usado nas duas mãos: na esquerda, protege especificamente contra perturbações de origem desconhecida e contra influências ocultas. No sonho e na meditação, ele favorece os contatos psíquicos. Usado na mão direita, filtra e concentra as próprias vibrações e proporciona ao seu portador ondas e vibrações benéficas. Sugere-se o uso do anel na mão direita de dia e na mão esquerda durante a noite. O anel também tem uma influência restauradora na parte do corpo onde a aura apresenta alterações. Este fenômeno já foi comprovado através de fotos Kirlian. Concluindo: O anel tem propriedades de proteção contra todos os tipos de perigo. Estimula a cura, intuição e telepatia, proporcionando ao seu portador ondas e vibrações benéficas, favorecendo as habilidades mentais e metafísicas. O anel deveria ser fabricado de acordo com certos rituais. É uma reprodução de um dos mais antigos segredos do mundo, exclusivamente pessoal, porque age segundo a vibração do usuário, não devendo, portanto, ser emprestado para o uso de terceiros. Formas existentes: Ouro, Prata. Fonte: Stark, Karl. Prevenções e curas com pedras/ Karl Stark, Werner E. Meier. – Rio de Janeiro: W. E. Meier, 1998 "